While reading through news sites like I do every morning I came across an article on CNN talking about 5 must-have videogames that are releasing this fall. I read through the list and while maybe I can agree with a couple I just don’t see how some of those games made it to the list.
I know every genre has diehard followers but even that doesn’t excuse games like Guitar Hero: Warriors Of Rock to be considered a must-have. And while the article I read deals with games releasing across multiple platforms, three of them will appear on the PS3. I think our system is finally coming into its own and becoming a major player in this “next generation” console market. What I want to focus on in this entry are the exciting games releasing this fall for the PS3.

According to the Playstation.Blog, the Playstation Store will be updated through out the week starting tonight throught Thursday the 17th. Today NCAA Football 11 demo will be available. Tomorrow a demo for Final Fantasy XIV will be available. As for the rest of the week here’s a preview:
- Sony E3 Press Conference Videos
- Pulse Part 1 & 2
- E3 Sony booth ‘Sizzle’ Videos
- DC Universe Online Trailer
- Gran Turismo 5 Trailers
- PlayStation Move Game Trailers
- Hot Shots Tennis Get a Grip Demo
- God of War Ghost of Sparta Trailer
- Call of Duty Black Ops Trailer
- Mafia II Trailer
- Transformers: War For Cybertron Trailers
- Fallout: New Vegas Trailer
- Crysis 2: ‘The Pinger’ Trailer
- Dead Space 2 Trailer
According to the Playstation.Blog starting tomorrow you’ll be able to play games in 3D. Unfortunately only four will be available as the first few. Although technically only two are full games the other two are demo’s. When you buy a 3D enabled Sony Bravia TV you will get a voucher to download all four games. The four games are:
Wipeout HD (full game)
Super Stardust HD (full game)
Pain (demo)
Motorstorm Pacific Rift (demo)
Sony also revealed that their new Playstation Move game The Fight: Lights Out will also be available in 3D with full motion control. Apparently this is just a small taste of what Sony has in store for us.
Another great update for the Playstation Network! This week includes:
Updates
Stand O’ Food Permanent Price Drop (now $2.99, original price $4.99)
Manhunt 2 Permanent Price Drop (now $14.99, original price $29.99)
The Warriors Permanent Price Drop (now $14.99, original price $19.99)
Dissidia Final Fantasy Permanent Price Drop (now $19.99, original price $39.99)
Sam And Max – The Devil’s Playhouse – Full Season Service Entitlement – Sale (now $24.99, original price $34.99)
Greed Corp. – Sale (now $5.99, original price $9.99)
That’s right June 8th Zipper’s biggest update to their online only shooter will be available for download. Bringing a whole bunch load of new goodies and fixes for all the Mag fans. According to Zipper the new features will include:
Gameplay
- Player knife attacks no longer deal damage to members of own PMC
- Headshot damage bonuses no longer apply to friendly fire
- Changed rewards for the resuscitation of an incapacitated ally to 5XP for partial health revive, and 10XP for full heath revive
- Added functionality to Medical Kit so that players can now heal themselves with L1 in addition to using R1 to heal or revive a teammate
- Added three gun ports to APCs of all factions
- All vehicle handling has been improved and been given more realistic physics
- Slowed down the rate of fire for the APC’s primary gun, but increased bullet damage
- Primary APC gun can now damage enemy APCs
- Shadow War contract turnover rate shortened by 75%
Weapons
- Adjusted damage for the AM50, Rollins LRRS, and AGVK sniper rifles vs. vehicles and emplaced turrets
- Increased rate of fire for all pistols (Raven’s F57, SVER’s IZ-443, and Valor’s M9)
- Improved close-range effectiveness and decreased long-range effectiveness for all Pistols, Machine Pistols, SMGs and Shotguns
- Made all LMG foregrips less effective at stabilizing fire
- Made improved stability skills less effective at stabilizing fire for machine guns
- Added “Hit” indicator to rocket launcher reticules
- Credit cost for Pistols has been changed from 100c to 0c
- Credit cost for Machine Pistols has been changed from 300c to 200c
- Credit cost for SMGs has been changed from 400c to 300c
- Credit cost for Shotguns has been changed from 600c to 400c
- Credit cost for Improved Rocket Launchers has been changed from 1000c to 800c
- Credit cost for Smoke Grenades has been changed from 300c to 200c
- Credit cost for Poison Gas Grenades has been changed from 600c to 500c
- Credit cost for Explosives Detector has been changed from 600c to 300c
Interface
- Lowered requirements for most Medal Awards
- Added progress bars to all Medal Awards
- Added messaging to main menu and all sub-menu screens that notify users of the following unlocked items: Apparel, Skill Points, Weapons/ Gear, Medals, Ribbons, new Leadership levels and new Ranks
- Added new comparison text to Stats menu for every category that allows users to compare their own stat to all other MAG players instantly
- Clan list functionality now works properly and displays online friends alphabetically first, followed by offline friends also listed alphabetically
- Clan and in-game Friends lists now leave highlighted selection on a player’s name if they change status as they move between “online” and “offline”
- Changed vehicle icon visibility on the map to reflect its current status of visibility instead of its previous map state of “always seen”
- Repaired display problem in the “Community” tab’s “Player Search” screen that improperly presented names that contained multiple non-alphabet characters
- Statistics for “Enemy Vehicles Destroyed Assists” and “Enemy Turrets Destroyed Assists” are now correctly listed in proper category “Objectives”
- Group panel now display icons to illustrate who is currently speaking
- Fixed infrequent bug that would incorrectly change sidebar and queue panel status indicator to 1 when the queue size exceeded its maximum
- Patched display problem in post-game stats screen that would incorrectly sort the “Assists” statistic
- Eliminated problem that allowed FRAGO’d objectives to continue flashing red and blue after they are destroyed in Acquisition for defenders
Graphics
- Fixed display problem with player’s left hand placement when using foregrip and bipod on the Raven Apex 100 light machine gun
- Fixed issue that prevented repaired roadblocks from “shining” to indicate that they can be interacted with
- Lowered instances “Death Twitch” jitter that sometimes occurred in dead characters that were close to/ or interacting with geometry
- Repaired problem that allowed flashbang effects to penetrate through solid objects and geometry
- Fixed occasional problem with second and third tier Sniper rifles that would sometimes result in the reticule not appear correctly when scoped
Technical
- Previously-released downloadable content (Fast Attack Gear Pack, Trooper Gear Pack, Raven’s Spyder Body Apparel, SVER’s Hazard Body Apparel, and Valor’s Bulldog Body Apparel) is now accessible to all users without PlayStation Store access
- Drastically lowered instances by which players could be resuscitated inside objectives, walls, and other geometry.
- Patched problem that prevented users from saving a loadout with DLC weapons following a “Respec” action
- Repaired issue that caused renamed PSN IDs to be incorrectly identified as its previous name when logging in
- Fixed bug that prevented Valor players from selecting all unlocked uniforms when wearing “Augmented Fiber Mesh” light armor
- Fixed rare bug that would result in thrown grenades bouncing off of dead bodies
- Repaired an occasional “undefined” message that sometimes occurred when a vehicle was FRAGO’d
- Fixed issue that sometimes prevented leaders from setting FRAGOs when riding in vehicles
- Patched occasional glitch that prevented the progress bar from appearing when activating an objective out of a sprint
- Various text localization updates
Server
- Updated patching system to allow for faster download speeds when retrieving in-game updates
For more info on the update visit the Official Mag Blog
It’s Tuesday again and that means the Playstation Store has been updated here’s what you’ll find!
Updates
Ape Escape: On the Loose Permanent Price Drop (now $9.99, original price $15.99)
Hot Shots Golf Open Tee Permanent Price Drop (now $9.99, original price $15.99)
SOCOM: Fire Team Bravo Permanent Price Drop (now $9.99, original price $15.99)
Syphon Filter: Logan’s Shadow Permanent Price Drop (now $9.99, original price $24.99)
Twisted Metal: Head On Permanent Price Drop (now $9.99, original price $19.99)
LittleBigPlanet PSP Permanent Price Drop (now $19.99, original price $39.99)
Resistance: Retribution Permanent Price Drop (now $19.99, original price $39.99)
Secret Agent Clank Permanent Price Drop (now $19.99, original price $39.99)
Gran Turismo PSP Permanent Price Drop (now $19.99, original price $39.99)
Soldner-X: Himmelssturmer Permanent Price Drop (now $7.99, original price $9.99)
Mahjongg Artifacts: Chapter 2 – Minis – Sale (now $1.99, original price $4.99)
Stand O’ Food – Minis – Sale (now $1.99, original price $4.99)
Obscure: The Aftermath – Sale (now $14.99, original price $29.99)
An interesting video is making it’s way around the net. It is actual gameplay footage of the upcoming Killzone3. Unfortunately the quality of video is not good and there is no audio and Dick Tracey is standing in the way in the beginning (security??). Anyway you can still get a good idea on how great this game will be and the detail on the gun is amazing even on such a crappy video.
Taken from Playstation.Blog
This week’s update consists of:
This week Spring Fever highlights the Prince of Persia franchise. 50% off Prince of Persia Classic ($4.99 now; regular $9.99). Offer good through Monday, 5/31.
Updates
Heracles Chariot Racing Permanent Price Drop (now $2.99, original price $4.99)
Wakeboarding HD Sale (now $7.49, original price $14.99)
Supersonic Acrobatic Rocket Powered Battle Cars: Battleball Arena Sale (now $4.99, original price $9.99)
That’s right and they couldn’t wait until E3! to announce it! So here’s what we know so far. According to SCEE’s James Gallagher:
Killzone 3 picks up where its predecessor left off and it’s a much grander experience in terms of scale and ambition. There will be more variety, more enemy types, massive environments and a broader vision of the planet Helghan and its many terrains. The presentation closed with a beautifully violent video montage of the Brutal Melee attacks, which are the new close range attacks.
James asks Herman Hulst, managing director at Guerilla Games, about the community’s feedback he had this to say:
As you may know, we are always in close contact with the Killzone community,” he said. “The response to Killzone 2 has been fantastic but there is a general response that it had too many ‘corridors.’ We have to temper that with the knowledge that many players really enjoy that gameplay style. Our plan is to solve this dilemma with huge variation in gameplay styles.
“We had plenty of variety in Killzone 2 but much of it was introduced in the second half of the game. This time around, right from the start every new level has its own distinct feel.
Continuing:
The level playable at the show was set in an arctic environment and introduced a number of new gameplay elements. One of the most eye-catching is the new jet packs: first you must fight off three Jetpack Troopers, who are quick and heavily armed. Once you defeat them, you discover a spare jetpack that you can strap yourself into. It works like an exaggerated jump, allowing you to soar high into the air and use the forward thrust twice before having to land, and opens up the possibilities for platforming and aerial combat.
For the full report check out Playstation.Blog but for now check out some new screens.

Sony is launching a pre-emptive strike on publishers trying to simply port over their existing Wii games to the PS3 and it’s Move peripheral, according to examiner.com. Smelling easy money it’s only natural that these publishers would do so. However, in an interview with Gamasutra, SCEA’s publisher relations head Rob Dyer had this to say:
Now, are there going to be things like that? Sure. We’ll do everything we can, whether it’s up-res, add trophies, and do things and make it network-only so you don’t see it on a disc, but at the same time, we don’t have to approve it if we don’t want to go down that path.
Later in the interview when asked about games that have been lead designed on the Wii he answers:
If it’s day and date. If it’s day and date, we’ll work with them on it. If it’s a port, then we’ll move it a step, to the network. Unless it’s something that they’ve done an incredible amount of adjusting… We want to be a one-to-one experience.
The Wii doesn’t have a camera. We’ve got a camera. Use that camera, implement that in there. A lot of these guys don’t want to. They just want to use the accelerometer and say, well… No. Not gonna happen. It doesn’t work that way. Put the camera in there, make it work with that, get your trophies, up-res is, put some more content in, come on down.
If this pans out then these are some very reassuring words since there have been concerns about shovel ware for the Move. For the full interview click HERE.
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